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Football Soccer Facilities Architectural Visualization

Proposed Football (soccer) School Facilities - Rio - 1996

3D Non-photorealistic Architectural Rendering e and Animation 
Fly-by and Walkthrough

The 3d modeling work of a Football Soccer Facilities was made firstly to render only still images. Later on, the 3d model was rendered to generate computer animation or 3d architectural visualization.

Summary: This 3D model was produced to generate only still images and to create a brochure with descriptive text and pics, to win support and raise financial backing for this project. Acttualy, the client wanted only the printed images and the brochure. Later on, I used the 3D model to render the animations.

     
Football Soccer School Facilities - Rio - 1996 - 3D architectural rendering
Football Soccer School Facilities Proposal - Rio - 1996

  
About the 3D Animations:
These 3D Model were made in 1996, in a too short period of time to a client who wanted a cheap presentation. So it is a simple model, but it gives a perfect idea about the shapes and volumes of the project. The 3D architectural animations was not ordered at that time. Anyway I produced the animations as an  experience. 
All the animations had their quality reduced to enable a faster loading in the internet

  



   


About the Presentation - Proposed Football (soccer) School Facilities

It was made in 1996, ordered by a former brasilian football player. The project was conceived by the Engenieer Angelo C. Neto. The 3D model was produced only to generate still images to use them in a brochure with descriptive text and pics, to win support and raise financial backing for this project. 

About the 3D Animation

As animações acima foram feitas posteriormente, por minha conta, com fins experimentais. Não fizeram parte do serviço encomendado. Later on, I used the 3D model to render the animations.

Comments:

The 3D model was built based on drafts to represent the idea of the scheme. In other words, there was not a detailed project with lots of plans and elevations. I still remember when I met with engineer Angelo in a constrution site where he was working in Botafogo district in Rio de Janeiro. I went there to talk about the presentation and to get the project´s 2D autocad drawings. However, the person who was to have brought the drawings had not manage to fineshed it yet. She did not show up and the engeneer said that he was runing out of time. Then he asked me if I could make the presentation based on a draft, the he would made at that moment. Having said it was possible he draft the facilities e gave me some others printed drafts he had with him. So the 3D model was made.

Although it was a simple work, to me it was very gratifying to work on this 3D modeling and 3D Renderings. We work with spontaneity and without excess of detail or technical precision. Having mounted the sequences of 3D animations, with soundtrack and credits, the complete sequence animations was "cool" and interesting, if considered the short period of time to do it, and the budget. It was a 3D animation of no pretensions and experimentaly made. My aim it was to try making animations on a budget with limited resources in a short period of time, and see it the result was satisfactory to present proposals at that time, 1996

Method:  
Everything was done based on rough drafts. The 3D modeling was made using Autocad and the static images and 3D animations was rendered using 3D Studio r.4.

Type of Presentation:
Non-photorealistic presentation and not very well detailed. The aim of this presentation it was to give a good ideia of the project, in term of functionaly, shapes and volumes. Basically, it was a 3D schemmatic presentation.

Type of animation: Walkthrough and fly-by. Only the camera and target moved between and around the objects in the scene. 

As to the software:
I use Autocad to mode the architectural mesh 3D and 3d Studio r.4  (DOS) to render still images and 3D animations. To mount the sequence of 3D animations I used the old Animator (DOS). I also used the old WinPlay (DOS) to edit and add soundtrack.
Technical aspects:
The animations files were .FLC (256 colors - gif). I also recorded the mounted sequence of animations in a  video-cassete tape VHS-format using a video-card.

Hardware: I do not remember precisely if I used a computer based on 486 Intel processor or Pentium I.


About nowadays software to produce 3D Animations:

There are several softwares to produce 3D animations, not only for the AEC field (Architectural, Engineering and Construction) but also to animate and design 3D characters and organic shapes.
Amongst the most famous, there are the 3D Studio Max, Maya e Blender3d.

The most recent versions of Autocad has capability of camera animation and high-quality renderings.



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